From San Francisco, San Diego California USA, currently living in Japan.
Currently working as Freelance Technical Artist (T.A) and 3D artwork for entertainment environment.

Language:
English/JaPanese

Skills:
Prop/Hard Surface Modeling, Rendering, Composite

Modeling software:
Auitodesk Maya
Blender

Texturing:
Adobe Substance, Adobe Photoshop

Rendering:
Autodesk Arnold, Redshift, Chaos V-Ray, AMD Radeon ProRender
Blender Cycles/Eevee

Game Engine:
Unity, Unreal Engine 5

Composite Software:
Adobe AfterEffects/Adobe Premiere
Black Magic Davinci Resolve
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